The First Explorers® is a settlers-like game, that offers the perfect mix of organic city-building and RTS in a bustling world. Set in the time of antiquity in Europe, you will play as the Romans, Carthaginians or Gauls. Are you ready to raise an army backed by a thriving economy?
The First Explorers® is a Settlers-like game, that offers the perfect mix of organic city-building and RTS in a bustling world. Set in the time of antiquity in Europe, you will play as the Romans, Carthaginians or Gauls. Are you ready to raise an army backed by a thriving economy?
Every building is assembled piece by piece.
The game is set in the time of antiquity in Europe. The antiquity and late antiquity serve as a template for the factions, the game world, artstyle and goods. However, historical accuracy is not a focus of the game.
You'll experience an atmospheric, Settlers-like game that offers the perfect mix between building and real-time strategy. Look forward to a bustling world with an aquarium effect, which means every good and every inhabitant is graphically represented and you can follow every production step. Only by observing the game world you will be able to see where your fortunes are needed.
No. Fantasy elements are not planned. There will be no fantasy peoples, wizards, werewolves or anything like that.
You will land with your ship and your crew on an island and have to build a thriving settlement from scratch using the available resources on the map. To successfully complete your game, you must defeat all opponents on the map.
Victory by military success is firmly planned. However, there will also be other victory variants, which depend on the map or game mode. Friends of peaceful victories should not miss out here. There are plans for victory through economic success or through the construction of special building-projects.
A game can last between 1.5 hours and 4-5 hours and depends on how the players play. The game mechanics offer a lot of flexibility here.
Currently, the focus is on skirmish against the AI and human opponents, i.e. PvE and PvP. There is also a story campaign planned, but that depends somewhat on the development process.
Buildings and roads can only be placed within your territory.
There will also be hilly terrain that will increase the construction time of your buildings, so the properly chosen building site is golden.
No, civilian buildings or civilian settlers cannot be attacked by any unit. Only military buildings like watchtowers can be captured.
No, civilian settlers will continue to transport goods and will not flee.
Civilian residents such as carriers or construction workers are indirectly controlled by your construction orders and production tasks.
Soldiers, geologists, etc. are controlled directly. Look forward to raising huge armies and commanding them in battle!
The territory is delimited with border stones. The border can be expanded by placing military buildings like watchtowers.
Yes, by building special landmarks the settlement will level up and unlock new buildings and units in the game. The settlement will start at the hamlet level. Currently, 3 settlement levels are planned: the hamlet, village and town level.
Yes, and there will be real mountains where you can build mines!
Miners work only when they get their basic food.
Production buildings basically work without meals. However, production efficiency can be massively increased with meals and new carriers can be recruited in the tavern with delicous meals.
Meals are prepared in cookhouses by cooks. The cooks get the food from market stalls. The higher the settlement tier, the higher quality meals are required.
Currently, it is planned to recruit them via a port. The inhabitants will then come by ship from the homeland. It is also planned to be able to get new settlers by land.
Yes, wooden palisades and stone walls are planned.
Absolutely.
Definitely, especially at the beginning of a game the soldiers on their home territory will have a massive combat power bonus over opponents. This effectively prevents rush tactics. In the course of a game you will be able to influence the combat power.
Modsupport is planned.
How extensive this will be, will be decided in the further development.
Absolutely. I'm looking forward to a lively exchange here on Steam and on the official Discord server.
Development progress will be shared at regular intervals and will be discussed with the community.
I’m looking forward to your ideas and feedback!
Unreal Engine 5 is used for development.
Currently, the focus is on creating hand-crafted maps for the time being. However, since the beginning of the development, it has been ensured that the use of procedural elements is possible for later. So procedural maps are definitely in the realm of possibility.
The project is a solo project by Buchwald.Interactive. Behind the nickname is Sebastian, who lives in Germany and develops the project in his spare time.
Currently a release for Windows is planned. Other platforms may be added in the course of development.
Multiple languages supported