A clever incremental clicker wrapped in a creepy escape room puzzle game, with satisfying aha moments and great atmosphere, though late-game progression balance spikes too hard.
Introduction
I played Horripilant and managed to get every achievement after close to 50 hours with the game. This is an incremental clicker inside a puzzle and escape room package, and I think that mix is what makes it work so well. I enjoyed pretty much all aspects of the game because it never felt like pure mindless grinding. You are clicking, farming, upgrading, and pushing numbers higher, but you also have to think hard about the puzzles sitting around that loop.
The best moments are when you realize you already had everything you needed for a puzzle, but the answer only clicks much later. Those aha moments are extremely satisfying. It gives the game a different texture from most incremental games because progress is not only about waiting for bigger numbers. Sometimes the real progress is understanding what the game has been showing you for the past hour.
Creepy Puzzle Box
The setting and art style are top notch. Horripilant has a creepy, grim feel that adds a lot to the experience, and it makes the escape room side much more memorable than it would have been with a cleaner or more generic presentation. The atmosphere gives weight to the strange objects, locked systems, and discoveries you slowly piece together.
The Incremental Loop
The core gameplay is an idle/clicker loop where you collect resources, upgrade those resources, and then use them to improve your equipment. The equipment is split into three tabs for the three materials you collect, and those stats are integral to climbing floors. That floor climb is probably the real progression metric of the game.
You fight increasingly harder enemies until you reach floor 1000. As your equipment gets better, your damage and survivability improve, which lets you reach higher floors and unlock more story and puzzle progression. It almost works like an invisible checkpoint system. You push further, the game opens up a bit more, and then you have new puzzle pieces to think about while the incremental side keeps moving.
Hemalith and Rebirths
Each new floor you beat in a run gives you Hemalith, which is the currency used for permanent cross-run upgrades. Spending Hemalith resets your material farming, equipment stats, and climbed floors, but your puzzle progression and inventory remain. That is important because it means you are not losing the escape room progress that actually moves the game forward.
These rebirths are where the biggest progress spikes happen. You reset, buy permanent upgrades, reach your old wall faster, and then hopefully push to new heights. It also lets you start from stronger upgrades, so the price scaling can actually carry you further before everything becomes impossible again.
What Works
- Clever mix of incremental clicking and escape room puzzles
- Very satisfying aha moments when puzzle solutions finally click
- Top notch creepy art style and grim atmosphere
- Rebirths preserve puzzle progress while resetting the incremental grind
What Doesn't
- Late-game Hemalith scaling makes progression spike too suddenly
Progression Balance
This is where I felt the game fell a bit short, even though I still enjoyed it. The incremental parts did not always feel gradual. Sometimes progression felt sudden, especially later in the game.
If we use floor progress as the reference point, the first 100 to 200 floors felt really good. I would reach a wall, do a rebirth, buy permanent upgrades, and then next time I could push a bit further to unlock the next piece of puzzle progression. It was not so much stronger that I skipped the loop. I still needed to rebirth, spend Hemalith, and build back up, which in my opinion felt balanced.
But shortly after reaching floor 200 and getting a nice Hemalith income, the balance started to feel way off. I became much more powerful very quickly. After floor 300, I believe my next run stopped around floor 800, if not higher, and I probably could have pushed that run into the 900s. Even though I was technically doing better, it felt like I had skipped most of the mid game.
That was a bit of a letdown because the steady incremental loop is the drive for clicker games in my opinion. Hitting a wall, resetting, upgrading, and slowly making it further is the satisfying part. Horripilant has that early on, but later the power curve jumps hard enough that the pacing loses some of that careful rhythm.
Verdict
Horripilant is a great incremental clicker because it surrounds the number grind with puzzle solving, atmosphere, and real moments of discovery. The creepy art style and grim setting are excellent, and the escape room structure makes the game feel much more engaging than a normal idle grind. I loved how often a puzzle solution clicked long after I first saw the pieces.
The progression balance could use some tweaking, especially once Hemalith income starts making the floor climb spike too quickly. But the game is not just an incremental clicker, and everything around that loop is done extremely well. If you like clicker games but want something that actually makes you think, I would highly recommend Horripilant.
Recommended For
- • Incremental clicker fans who want puzzle solving with the grind
- • Escape room players who enjoy delayed aha moments
- • Players who like creepy, grim presentation
- • Completionists looking for a long-form achievement chase
Skip If
- • Sudden power spikes ruin incremental pacing for you
- • You want a pure idle game with minimal puzzle solving
- • Reset-based progression loops frustrate you
Final Score
Our editorial rating for Horripilant




