StarRupture
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Early Access Review

StarRupture

TrendingNow.games Editorial
January 5, 2026
9/10

A stunning factory automation masterpiece that balances scale, complexity, and survival in ways the genre hasn't seen before.

Introduction

After 50+ hours spent on StarRupture's early access, I can say this is an instant classic for the factory automation genre. It's hands-down the best-looking factory building game out there. The factory scale is huge with a first-person perspective similar to Satisfactory, coupled with PvE elements that will actually put your skills to test, especially in the later stages. There are survival elements sprinkled on top, which was nice to see from the makers of Green Hell. With a cool story and setting that leaves you wanting more, it's a great well-rounded early access launch that I can't recommend enough for fans of this genre.

Factory Automation Done Right

For this genre, games live or die by whether they nail the core system. Make it too easy and you never scratch the itch for hardcore fans. Make it too hardcore and you'll quickly overwhelm casual players. I think the game hits the perfect middle, at least for me. There are lots of recipes and ratios to calculate and optimize, with offsite factories dedicated to fabricating complex components at scale. All of that stuff is present here.

But the game never takes that step that immediately overwhelms you. Other games in the genre often reach a point where a single unlock or tier jump opens up a whole new world where complexity spikes and becomes too overwhelming to optimize. I think StarRupture figured out the formula. The complexity curve always feels linear. There's never a new machine that instantly unlocks many new recipes and forces you to rethink everything.

The factory system with the excellent Rails conveyor implementation

Progression That Invokes Curiosity

I think the aspect StarRupture excels at most is its progression. It's fun, engaging, and invokes curiosity rather than anxiety. Without spoiling too much, your goal is to supply goods to five different corporations. As you progress your reputation with these companies, you unlock new things to build, including processors that unlock new recipes. The corporations start requesting these newer items, and it becomes a natural loop that keeps building on itself.

What keeps this from becoming overwhelming is smart gating. Even new constructors that open a new tier of items start with minimal recipes. To unlock more, you need to research them by donating materials and often finding blueprints through exploration. This ties the whole game together beautifully.

The recipe station where you research and learn new recipes

What Works

  • Best-looking factory game with massive scale
  • Perfect complexity curve that never overwhelms
  • Brilliant progression system with corporate reputation
  • Rewarding exploration with strong environmental storytelling
  • Satisfying Doom-like combat with tactile weapons
  • Best conveyor system (Rails) in the genre
  • Simple, stress-free electricity management
  • Genius planet rupture mechanic
  • Smooth performance even with massive factories
  • Great sense of scale and visual moments

What Doesn't

  • Hunger/thirst mechanics feel like an afterthought
  • UI/UX needs polish, especially storage management and build mode

Exploration and Storytelling

The game's world and setting are very interesting to explore. The map is much larger than I expected, with radioactive edges that will likely open up as the game progresses toward 1.0. Exploration was always rewarding and enjoyable, gradually fleshing out the lore through abandoned bases with voice recordings and emails. A single large interior area towards the end of early access is in my opinion the best section in the game, both in terms of level design and story.

Survival Elements

The survival aspect was hit and miss. I wish there was more to the hunger and thirst mechanics. It felt like they're just there for you to keep an eye on and consume something whenever they go low. The abundance of consumables made it an afterthought.

Enemies, however, were always fun to go up against, especially in the late game when full-on raids started happening. What elevated this are the cool weapons that feel very tactile. Couple that with the explosion of gore each time you kill an enemy and masterful hit sound effects, and it made me feel like I was playing Doom at times. I wish they'd add more high-energy battle music because it just feels fitting when you have combat this good.

Combat against enemies with satisfying Doom-like gunplay

Quality of Life Surprises

When it comes to quality of life, the game really surprised me both good and bad. Starting with the good, this is easily my favorite conveyor belt system in the genre. They're called Rails here, and they're so flexible and easy to manage. The junctions make life easier. The energy system is simple and straightforward, which is very refreshing. Everything you build transfers electricity, even rails. You only have to worry about your max grid capacity being more than your usage. There are no sudden surges or anything like that, and it's one aspect I'm happy to not worry about.

Simple energy management with solar panels

Now to the bad. The UI and UX are still behind when compared to other aspects of the game. Things like storage management and the building mode feel like they could use more polish, which is usually what happens during early access. I'm glad this is where I felt the game was lacking because it's a fixable aspect and the main pillars of the game are very solid.

Visual Excellence

I'm usually not one to talk about graphical fidelity in games, but the step-out moments and sense of scale left me in awe. All while maintaining a smooth framerate, which especially surprised me later when I had massive factories with thousands of moving pieces as far as the eye can see. My game was still running with acceptable performance. It's rare to see this in early access. There are some hitches, but they're limited to when the autosave triggers, at least in my experience.

The Planet Rupture

I couldn't finish this review without talking about one of my favorite mechanics. The recurring planet rupture is such a cool idea. Every day or so, a rupture sends a deadly wave of fire throughout the planet. This is by far the most visually impressive aspect of the game, and the sound effects are masterful. You get a warning and countdown. If you're in your base, you just hide and wait it out. But if you're outside exploring, it becomes a fun and stressful sprint to safety where sometimes you're mere seconds away from death.

It's so satisfying to make it in the last second. If you're being chased by enemies while this happens, you have to decide whether to kill them all and quickly build a temporary shelter or just run. This is genius game design, and the execution couldn't be better.

The visually stunning planet rupture event

Verdict

StarRupture is an instant classic that proves factory automation games can be both beautiful and accessible without sacrificing depth. The progression system that invokes curiosity rather than anxiety is a masterclass in pacing, and the linear complexity curve means you're never suddenly overwhelmed like in other games in the genre. The planet rupture mechanic alone is worth the price of admission, creating tense moments that make exploration genuinely thrilling. The Rails system is the best conveyor implementation I've used, and the simple electricity management is refreshing. Yes, the UI needs polish and the survival mechanics feel tacked on, but these are minor complaints for an early access game that already nails its core pillars this well. The fact that it maintains smooth performance even with massive factories shows technical excellence rare at this stage. If you're a fan of factory automation games, this is a must-play that will set new expectations for what the genre can achieve visually and mechanically.

Recommended For

  • • Factory automation enthusiasts
  • • Satisfactory fans wanting a fresh challenge
  • • Players who appreciate stunning visuals and scale
  • • Anyone who enjoys exploration with environmental storytelling
  • • Fans looking for Doom-like combat in a factory game

Skip If

  • • You need perfect UI/UX at launch
  • • You want deep survival mechanics
  • • You prefer pure factory games without combat

Final Score

Our editorial rating for StarRupture

9/10

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Trending Analytics

This is StarRupture's trending history graph showing trending score fluctuations over time. The trending score is based on multiple metrics including Steam rankings, player counts, and review velocity. It is explained in detail on our methodology page.

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Game Information

Price:
-20%$19.99$15.99
Release:Jan 6, 2026
Developer:Creepy Jar
Publisher:Creepy Jar
Genres:
ActionAdventureEarly AccessIndieSimulation
Full Game Details

TrendingNow.Games Stats

Historical performance on our trending games chart, tracking how this game ranked among the most popular titles on Steam.

Peak Rank (All-Time Best)
#1
Jan 7, 2026
Top 1 Appearances
14 timesLast: today
Top 3 Appearances
25 timesLast: today
Top 10 Appearances
38 timesLast: today
Most Recent High Ranking
#1today

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